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Informal learning helps designers realize the any time, anywhere aspect of e-learning,
by encouraging them to break free from the traditional tutorial and providing
learners with just the content they are likely to need at a given point in their use of
a particular product or concept, and provide that content in a medium and format
that’s suited to that need.
• Informal learning is a type of education or training program in which learners
define what they want to learn, and learning is considered successful
when learners feel that they are able to master their intended objectives
(whether or not the course designers believe that the learners have demonstrated
mastery). It contrasts with formal learning, in which instructional
designers set the objectives and assess whether learners have successfully
achieved the objectives. Informal learning also contrasts with self-directed
learning, in which learners also define their own learning needs, but do so
using materials that were not originally intended for learning.
• Principles guiding the design and development of informal learning programs
include the following:
• Reconsider your value system, in which instruction is based on objectives
that the instructional designer provides and is only successful when
learners complete a formal test of those objectives. Although objectives
and evaluations play a role in informal learning, the learner is the one
who ultimately sets objectives and assesses completion.
• Reconsider the role of the instructional objective. Rather than telling
learners what they must learn, objectives help set learners’ expectations,
help designers focus and segment content, manage projects, and provide
appropriate entry points for learners.
• Reconsider your approach to assessment when designing informal learning
materials. Rather than serving as a tool for the instructional designer,
assessments become tools to help learners determine for themselves how
well they have mastered content. In addition, because it was designed
for formal learning, Kirkpatrick’s four-level approach to evaluating
learning must be adapted for use with informal learning.
• Design for the short attention spans of informal learners, and prepare
for learners to start but not finish these programs. Consequently, avoid
using informal learning for material for which learners must complete
all content and demonstrate mastery of it.
• Design informal learning as an interpersonal experience. Design into it
activities that involve consultations with other learners and experts.
• Design content that builds skills, not merely informs. In other words,
informal learning must help learners do, not just know how to do.
• Consider these strategies for designing informal learning programs:
• Design the curriculum as a performance improvement campaign with
built-in consistency and redundancy. Acampaign involves preparing a
series of related learning programs that, together, achieve the performance
goal. Consistency means that the materials have visual consistency
(look alike), intellectual consistency (ideas in one place do not contradict
those in another), and editorial consistency (use terminology and approach
other editorial issues in a like way). Because learners are not expected
to use all materials—and other learners might forget material they
previously read—some of the material must be repeated (redundant).
• Consider informal learning as either a stand-alone program or a supplement
to formal programs.
• Creatively package content, using formats other than the tutorial and online
help, such as cue cards, e-newsletters, and wizards. After choosing a
form, consider the conventions for structuring and designing content in
that form: (1) the way that learners will find or be presented with information;
(2) types of information available; (3) format of the information;
(4) writing style; (5) screen design; (6) organization; and (7) quantity of
content.
• Ensure easy navigation to the learning content. Place links to the materials
in places where learners are likely to look for them, use good terms
for indexing the content, and provide a clear hierarchy of menus for
those learners who would prefer to be led through the material rather
than search through it.
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